Head Room

For the animated short film "Head Room," I worked as the concept artist. My role focused on developing unique characters that seamlessly fit the story.

I focussed on creating through multiple iterations iconic silhouettes and morphologies that represented each character's personality, emphasizing the core principles of character design.

Lastly, I developed expression sheets to capture the most characteristic emotions of each character, the key poses to show how they interact with their environment. and created turnarounds to ensure consistency from all angles.

Vincent

For the project "Vincent," I worked as a character designer. This script required visual material for pitching to producers, aiming to sell the story. My role focused on designing some of the most important characters in the narrative. Collaborating with the screenwriting team, I translated their ideas into iconic designs to capture the audience's attention.

Frontier

For the project "Frontier" I worked as a concept artist and illustrator. This script project required visual material for pitching to producers, aiming to sell the story effectively.

My role involved directing the creation of concept art for characters, environments, props, and marketing materials within a team of artists. In my design work, I focused on developing the main characters along with their distinctive props and promotional posters.

Since this project is still in development, only a fraction of the material can be shown at this time.